Resistance: Fall of Man Review
Resistance: Fall Of Man
My initial game purchase was Resistance, and its certainly a great insight into next-gen gaming. The graphics are smooth and highly detailed, with great level design and plenty of nifty things to shoot at. Most will notice the physics right away, as objects interact with each other in a very realistic manner. Possibly the best example is shooting at the round cylinders littering the alien levels, where you can shoot at one explosive, and then watch as it explodes and sets off a chain reaction of explosions, sometimes to great effect against the enemy.
Speaking of enemies, the AI holds it own, not revolutionary but certainly good quality. Enemies will sometimes decide they are facing imminent death, and will retreat to find some support. Likewise when they are in numbers, they ain’t backing down!
After completing the single player mode with a mate in co-op mode I was satisfied on the most part with the single player campaign. But a good single player mode doesn’t cut it in this new age of internet capable consoles.
The multiplayer in Resistance has slowly grown on me, and it is now my sole purpose for booting up the game. The community is steadily growing in size, and you don’t have to look hard to find some very worthy foes. Of course, you have to start somewhere, and in most games there will probably be a “first timer” who invariably turns into cannon fodder. The multiplayer modes are quite diverse, ranging from shotgun carnage in a tightly enclosed bus yard, to massive levels where strategy is king. The popular multiplayer modes include all the favourites, Deathmatch, Team Deathmatch and Capture the Flag, as well as a few other less popular, but all the same fun, modes.